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Eu4 culture group map. A long time ago (Patch 1.


Eu4 culture group map png 5,632 × 2,048; 702 KB. One pair of such powers I mean, the best tech group is explicitly high American, however that doesn't appear in most games. Maltese will also cost 100 diplo to accept, but like 30 to convert. Proposed Culture with changes marked separately using cues from Socio-Region-Culture file. In short time they have created a realm that straddles some of the richest parts of France and the Holy Roman Empire. txt). So, accepting a culture group seems to have nothing to do with being a cultural union. Altaic: Lets you form Yuan which is the strongest country in EU4. Confucianism (儒学) is a doctrine (教)which follows the teachings and culture of Ancient China, namely that found in the four books (论语,孟子,大学,中庸)and five classics (礼记 Presumably the next DLC is featuring Persia. Type the name or key of a culture into the search box to instantly filter the table contents. Or am I reading this wrong? And even if you took language as the conclussive fact for the culture groups, then why is Maghrebi not part of Arabian? Arabic was (and is) the main language. You may post suggestions, share created maps, links to blog posts, tutorials and any other related stuff. Such a Manchu EoC, elevated to an Empire through taking the mandate, will accept all Chinese cultures. The cultures of EU4 are divided in culture groups consisting of multiple cultures which have similar customs, have a similar language or have a shared history. Every province of the same cultural group lowers the Manpower and Tax In direct relation to this post: Swedish culture is quite big and good to have accepted. Without custom nations in an ironman game the only way to get the Lost Cultures bonus would be to reform the Roman Empire to spawn the Roman Culture in the Capitol then release and play as a Muslim vassal, shift to a culture that allows the Mughals, form Mughals, then as the the released vassal Mughal conquer the new Roman provinces to get an amazing 5% discipline. This map is a fan project aimed to showcase the etho-linguistic groups of Ante Bellum mod (the game broadly Not all of them, no. It's not much, so all credit to the people who extracted these tables from the game files. Culture groups. The most powerful states which hold provinces necessary to form Italy in 1444 are: Florence, which can easily form Tuscany and expand from there. ; if Domination is active : . 37; Ability to dynamically swap culture group traits when EU4 swaps culture groups on the fly (russian->russian Culture groups map from EU4 wiki. Better Renaissance Cultures This mod aims to give the most accurate cultural map possible, taking to account language families and how cultural identity and heritage developed and diverged during the late medieval era to the Renaissance. There is also a game rule for it to be of the same Culture Group. Thread starter ozyhuboi; Start date Apr 13, but my government screen will say that I'm missing a province or two except using the culture map mode, I can't possibly see where it is! every province not of the selected culture group will be grey, so it shouldn't be too hard to Sweden is the largest Scandinavian nation in 1444, however they start as a junior partner of Denmark. For example: if I didn't know the border between Dutch and Rhenish was on the modern Dutch-German border I would not be able to see where Dutch ends and Rhenish begins without clicking individual provinces. Many of these nations share the same national ideas, culture and visuals. This is a modded culture map, in the center there are two culture groups that have the the same color of yellow, what could I do? This thread is archived New comments cannot be posted and votes cannot be cast comments r/eu4 • A fun alt-history event for Byzantium in the new patch would be getting the Guns of Urban event before the The Middle East regions are the combined regions of the Levant super-region and the Persia super-region. At game start most of the nations were part of the HRE for centuries. For the modding term, see effects. At that time, Western Europe was not even near one culture group. Taken together the dukes of Burgundy command All the Caucasian group provinces are under Persian rule, eventually those cultures may join the Persian culture group en-masse). com/TheRedHawkYTIn this video titled EU4 - What if Every Culture Group Was a Nation in 1444? w Sweden is the largest Scandinavian nation in 1444, however they start as a junior partner of Denmark. Converting Cultures. A place to share content, ask questions and/or talk about the grand strategy game For Greek Culture Group Owners of Yorouk, Turkoman and Tukish Provinces: Provinces in the Trebizond area as well and the provinces of Cankiri, Amasya, Tokat, Amastris, and Sinop will change to Pontic Culture Map/ProvinceGroups. You can't swap to a culture group within your own when you're an empire. Many nations in the center and northern parts have Sunni or Shia set as their state religions, ensuring conversion of parts of the super-region to Muslim religions and an ongoing Same problem with Slovak, Hungarians have all Slovak provinces at game start with the culture accepted, of they moved it to West Slavic not only would it not change anything for hungary, it would make it better for west Slavic nations conquering slovakia, it would give the nitran culture converting missions some actual weight, and maybe the reason is the culture group would be When I add or remove culture groups, the ingame colors change, I assume because somewhere there's a list of culture group colors so if you add one it pushes back the list for everything else, but I cannot for the life of me find where culture group colors are. This will ensure that unmappable cultures such as Greek Italian, Franco-Welsh and Danlander will not spawn. Discord: https://discord. Form Prussia as soon as possible. Eastern is spread in the rest of area. r/eu4. g. When Manchu is formed uniting the former 5 nations, it borders Ming and Korea in the south, Korchin in the west, and Nivkh and Solon in the north. And while 10% discipline is pretty crazy, considering that it is the only Great Project exclusive to Zoroastrianism (and that the religion is not part of any useful religious group and comes with a decent barrier-to-entry) whereas basically every other religion has multiple powerful options it seems like a cool perk for a niche campaign. So you should manage to let them to take the EOC, or manage to let them have more development with one culture in the Chinese group (e. Up-to-date, detailed help for the Europa Universalis IV (EU4) command culture. Even still, at different points in the game some tech groups will still be the (second) best, because it's just flat numbers. West African in the central and western parts. Hovering over a province will show culture and culture group. For the first half of the EU4 time period, Japan experienced the Sengoku Jidai, or the Japanese Warring States Period. Sweden's primary culture is Swedish, of which they are the primary nation. Persian: Large culture group and lets you form the Mughals. Turkish is the best because if you are not an end-game tag or Ottomans, you can form Rûm. When you lose a province of this culture group, you lose the bonus, but the culture is still accepted in your empire. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. changes all owned provinces of its previous culture group to Roman culture; removes all owned provinces from the Holy Roman Empire. Maya is a formable country in Mesoamerica. Please also join our Discord, where you can get almost immediate help. For normal play: Put your starting region/culture group into states and accept as many of these cultures as possible. Keep in mind, we're doing cultural conversions on a best-effort basis, as often there are no easy ways to map ck3 culture groups (heritages) to eu4 culture groups. T For the subcontinent, see Persia (subcontinent). This East Slavic: Large culture group and gives acces to Tsardom. The game represents this strife by dividing up Japan into a small central state and These events actually took place just before the start date of EU4, making the culture map of Northeast China a bit wonky, and a lot of the Jurchen and Mongol provinces there today are also just considered Han Chinese. None of them being all that developed or dominant. If the culture does not have the name of the species in it (examples such as High Lorentish, Metsamic, Upper Raheni, Gerudian), then the culture is Humans. My personal Discord Link:https://discord. To avoid issues with EU4 to Victoria 2 conversions use the Victoria 2 culture breakdown option. If Roma (118) is part of the HRE, but its owner is not a member then: For the region, see Japan (region). Right Play Friesland, take Expansion and Naval ideas, turn Muslim, culture shift, form Mughals, conquer all of China, assimilate Chinese culture group. For the region, see Persia (region). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Also Featuring a redrawn culture map at game start, with new groups, cultures and even countries. Hovering over a province shows culture and culture group. I don't know if the German group is necessarily more "OP" than the French or Iberian. 352K subscribers in the eu4 community. East Slavic: Large culture group and gives acces to Tsardom. Persia is a formable in 1444, and existing nation from 1501 onwards, which is located in western Asia. Kremlin and Winter Palace can both have the same culture Each country belongs to a technology group, which determines the initial starting level of technology and in general terms how much of the map is discovered at the beginning of the game. Theres a culture group nearly urals called what I forgot. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. All low dev provinces. 05 monthly autonomy change, +1 national unrest. -----New Cultures: Celtic: 14 new cultures Germanic: 11 new cultures Byzantine: 9 new cultures Any nation on the Italian peninsula is a viable option for forming Italy. Mechanics & Terminology. we have one-province cultures in some cases (for example, Theodoro is the sole Gothic-culture province on the entire map, I think Malta is another example); in other cases A long time ago (Patch 1. After this, I decided to check the Accept Cultural Shift decision (\Europa Universalis IV\decisions\Cultural. Let's talk about EU4 and its culture mechanic. Culture reasons aside, Swedish events (Vasa's reforms, the one which requires a military >= 5 leader Create your own custom Europa Universalis IV map. And if a province has a culture group dynamic name but not a cultural one, it gets the cultural group one if you conquer something as a nation of that culture. I'm pretty sure it was purely a game balance issue. The Mamluks sit on the main trade nodes directing trade from The Bourgogne branch of the Valois dynasty not only rules the duchy of Burgundy, de jure a French possession, but also a significant part of the Low Countries, Vermandois and the county of Nevers. True. Also, the German CU is the best in the game. Manchu may be renamed Later Several cultures can be placed inside a culture group. If you Paradox Forum. They are Sunni with the Shafi'i school and have the unique Mamluk government. All of the cultures that spring from the same group, as the main national culture, come with limited adverse effects (as long as they are not the accepted ones because then they will have no adverse effects). ; About Europa Universalis 4 Wiki; Mobile view This page was last edited on 12 April 2016, at 10:40. The procedure is much like with one culture: custom_culture_group = { custom_culture_1 = { male_names = { MaleName1 MaleName2 MaleName3 "Male Name 1" "Male Name 2" "Male Name 3" } female_names = { FemaleName1 FemaleName2 FemaleName3 "Female Name 1" "Female Name 2" "Female Europa Universalis IV. However, later on they do say that some cultures will belong to more If it was cultural, then western europe would be its own group I thought the map was for 1444. Cultures. Latest. A two-way split between Low German and High German, or a three-way split between Low German and High German does make a certain amount of sense, however it would basically be a split solely among linguistic lines which ignores the fact that there were For the area, see Netherlands (area). Selecting a province will color-code the sub-cultures in the same culture group as the selected province. Levantine: Large culture group. Edit: My family are from what are the EU4 provinces Shenyang(labelled Jurchen) and Cicigar(labelled Korchin). Also check out other great mods on our partnered Europa Universalis IV Discord [discord. Reply. 217 votes, 105 comments. So if you release Deccan, you will lose the bonus for the considered culture group, but you will keep the culture as accepted in your empire (they will be in green and not in red in the province view). This was really strong for them. It lists a bunch of countries that can't culture shift by any means (Japan, Mongolia, Pope etc), and a couple ones that normally can't shift but Up-to-date, detailed help for the Europa Universalis IV (EU4) command culture. This page includes help on how to use the command, argument explanation and examples. Other cultures have been split up in the past for similar reasons. It exists in game starts between 1616 and 1637. Selecting a province will color-code the sub-cultures in the Is you plan on expanding your boundaries, the range of your cultural group is a good place to start. ; About Europa Universalis 4 Wiki; Mobile view I've been working on trying to make a more accurate map of the cultures of EU4 over the past few months, and with more map changes coming sometime soon I've decided to throw this out here before I have to redo it as a This mod aims to create the most accurate possible cultural map for EU4 taking into account how the world's various languages and cultures would have looked on a map as An overly-detailed 1444 AD cultural map of Europe in the universe of Ante Bellum - a popular mod for EU4 game. Like most of Europe, Sweden's religion is Catholic, however they also have access to unique content should they decide to reform and can even become Norse via the rare "A wave of See also: Formation decisions A formable country is one that can be formed by decision if certain conditions are met. gg/ksDjjUhKHdTwitter: https://twitter. This is normally fixed, although it can be changed either through the culture mechanics or via certain national decisions. A proposed culture Grouping scheme though not final yet. The whole of west Africa has three cultural group. A two-way split between Low German and High German, or a three-way split between Low German and High German does make a certain amount of sense, however it would basically be a split solely among linguistic lines which ignores the fact that there were The Empire of China does not automatically accept any Chinese cultures. Besides, Ayutthaya should vanquish internal challenges to form Siam and turn their namesake capital the envy of the world. A fix for buggy Vic3 parsing of names containing ' character when running in debug mode. Missions [edit | edit source] Main article: Siamese missions Ayutthayan missions are focused around conquering Indochina and Burma regions, alongside rising as a trade powerhouse. 7; Support for EU4 1. The Netherlands is a formable nation in Europe, which can be formed by Burgundy or countries with a Dutch or Flemish culture. Formable / Reformable nations [edit A few thoughts: 1. Content is available under Attribution-ShareAlike 3. txt [Ostsiedlung ending] This page deals with commands used in the console. The formation decision however, requires only Dutch provinces and not Flemish ones. Which sounds like it makes sense, but it means you're going to see a lot of random German names if you conquer Europe as the Netherlands, like Athen for Athens (which is Athene in Dutch) I know i haven't updated in like forever but my interest in EU4 fluctuates every now and then. The view of the division into cultural group can be found in the appropriate The cultures of the world have been divided into cultural groups. EU4 Wiki main page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums Media in category "Map images" The following 166 files are in this category, out of 166 total. Find below a searchable list of all cultures and their IDs from the Europa Universalis IV game. . Cantonese). 29 Features: - New cultures that appears when you culture convert a province with a culture in your primary culture group. It can be formed by states with their primary culture in Mayan group and the Mayan religion, namely Xiu, Itza, Cocomes, Kiche and Huastec in 1444. The Mamluks control Egypt and Syria at the start of the game, but were historically conquered by the Ottomans in the 16th century. EU4 has a total of 72 culture groups with multiple different cultures as represented with the two maps to the right. Baltic and a bit of Ugric in the most northern parts. Thus, your divergent and hybrid cultures may be a bit off (depending on what your choices), but generally the system works rather well. Cultures work generally the same way across the mod. The weak Ashikaga Shogunate proved unable to prevent incessant war between de facto independent regional lords, or daimyo. A complete and up-to-date searchable list of all EU4 . Final all culture provinces as Mughals. Paradox Store. I convert culture for great projects so I can promote just one culture in every group e. The EU4 culture map mode is a lot better. Once formed, Maya will retain The proposed 14 culture groups include 11 language families and 3 interaction zones. Anatolian and Nomadic in the southern parts and around the Black Sea respectively. All the relevant formation decisions can be found in their India super-region in 1444 is fractured into many small - often one-province minor - states and several bigger states. Escann has historically been divided into three major regions Inner, West, and South Castanor, which are so named due to their having been the domain of Based on Erin Meyer's book The Culture Map, this tool allows you to click on whichever countries you are working with and receive a cultural mapping of the selected countries/cultures. Just slightly blobby France can have 6 completely distinct culture groups (French, Iberian, Italian, German, Celtic All Countries, Religions, Cultures and Markets maps "excluding Java island" as updated as possible in 21/6/2024. While Greek culture group is weak Greek itself is very good. Today we are addressing Culture, more specifically Culture Groups in Eu4. gets “Increased Centralization” for 20 Basically, every culture in EU4 represents a different hat: English people wear top-hats, Francien people wear berets, Highlanders wear haggises, etc. To view your technology group open the Military tab which lists all Eu 4 (probably) sees culture as not from an ethnic perspective but a combination of languages and folklore, which why in another paradox game title, Victoria 2, They made Askhenazis as in the German culture group because even though Askhenazi have semitic Israeli origins, their language and folklore are much closer to German than those of - The culture is an accepted culture or belongs to the owner's cultural union - The culture of the province is not in the same cultural group as the primary culture of the owner - Local autonomy, the steps are: 5%, 10%, 15%, 20%, 30%, 40%, 50%, 60%, 70% - Being granted to an estate (this will increase the MTTH only slightly) AFAIK, for culture groups the political circumstances are also considered, thus the HRE nations were put into one culture group (exception here are Bohemians and Silesians as they have a totally different language). Menu. Europa Universalis IV. I mostly considered how easy it is for the largest country in that culture group to get the union and unite their culture group out of simplicity. Name Culture ID; Pomeranian: pommeranian: Prussian: prussian: Lower Saxon: lower_saxon: Westphalian: hannoverian: Rhenish: hessian: EU4 Indian Province Culture This is a simple data which contains: List of all Province ID & Name in India Super Region with current Culture & Current Culture Group. The culture represents the combination of the local language, customs, ethnicity and nationality of the people. Cushitic and Sudanese in the eastern part. Tibetan being in Burmese, Korean not being in Chinese, Turkish not being grouped in with a more Turkic group, etc. Hotfixes changes its primary culture to Roman. Color an editable map, fill in the legend, and download it for free to use in your project. ly/3GKi9LWBe a Youtube Member: https://bit. ; gets the event ‘New Traditions & Ambitions’, unless it has custom ideas. Here is the map Hovering over a province shows culture and culture group. Mesoamerics has like four groups in that place. Europa Universalis IV > Workshop > Elfangor567's Workshop Culture Groups are in bold with their changed cultures listed below. All countries have one primary culture. Specific additions to the mod include New Cultures and Culture Groups D'oc Culture Group - Catalan, Aragonese, Gascon, Occitan Effects. From the start, Joseon Korea's connection to Ming China was strong: When settling on a name for the new kingdom, Taejo submitted the options Culture Conversion is perfectly balanced and is not in violation of any international lawDonate here: https://bit. The "same culture group" requirement sounds like it will put an end to some tag-switching shenanigans, which I personally think have gone much too far because they're so unrealistic. Members. Like most of Europe, Sweden's religion is This feature could also be helpful during a world conquest attempt as you can promote and demote cultures based upon groups of cultures you’re conquering to speed up coring times. It is bordered to its east by the Serpentspine Mountains, to its north by Gerudia, to its south by Bulwar, and to its west by Western Cannor. Culture – Colors provinces according to culture groups and displays the names of each individual culture. 0 unless otherwise noted. I've always interpreted culture in EU4 to be less about ethnicity and more about historical socio-cultural similarity and congruence. They still get semi-regular complaints about some of the groupings over on the forums. Maghrebi and Levantine in the northern part. etc. Forum list Trending. So long as that nation has that culture as its Primary Culture (Even if not on the map at start, all nations have a set Primary Manchu is a formable nation, able to be created by Haixi, Jianzhou, Xibe, Nanai, and Orochoni, or any other country with Jurchen primary culture. Historically, Persia is one of the oldest civilisations in the world, with its origins traceable back to the fourth millenium BC, with the Persian Plateau first being unified in the The mod includes 490 cultures, compared to 333 in vanilla (including the lost cultures group). culture IDs. Your at the 1444 start select a nation and boot up the game. Press the up or changes its primary culture to Roman. If needed, prioritize the most valuable. I believe that Russian was, before this split, the single largest culture (in terms of development) in EU4. ; Milan, which begins the game with among the highest-developed provinces in Europe and can soon adopt the unique Ambrosian Republic Starting as Brandenburg [edit | edit source]. New posts. There are too many in America. Bavaria is a formable nation in South Germany. This would include Same Culture Group Cultures after reaching Empire rank. A Comprehensive Overhaul of the Horn of Africa (Map) I tried splitting the Cushitic culture group, as I found it to be a bit unrealistic, with vanilla map, the split makes the individual cultures a bit too small, but with this much updated map it might be viable, the new culture groups would be Europa Universalis IV. 82 Comments < > Tuhkur 19 hours ago I humbly suggest fixing the entire Finnic culture group issue, either making Estonians, Finns, Karelians and the Sami into their own Baltic-Finnic culture group, or adding Estonian into the Nordic culture group (I Ok here is a step by step guide. Updated to 1. Religion is split from this list, as it is represented by provincial It’s the same reason PDX used to put Korean in the Sino culture group, game balance. This cheat command sets the culture of the specified province to the primary culture of A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. At its height in the early 18th century, the empire A place to discuss Fantasy Map Generator (FMG) and maps created with its help. Western in the northern and southwestern parts. For the areas, see Lower Bavaria, Upper Bavaria and East Bavaria. Europa Universalis 4 Wiki Active Wikis. All of them suck. You could always join the HRE in some twisted sort of way to lose your rank I guess, or culture convert to a Technology groups. At the end of the day, it's one more map mode you get to paint the color of your choice. This map is a fan project aimed to showcase the etho-linguistic groups of Ante Bellum mod (the game broadly defines them EU4 Culture ID List. Specific additions to the mod include New Cultures and Culture Groups D'oc Culture Group This page was last edited on 12 April 2016, at 10:40. With this tool you can view how two (or more) cultures fall on the eight culture map scales, comparing how each builds trust, gives feedback, and makes decisions. Hence why it costs bird mana. Muck around with cultural malus/buffs that merge randomly (if they exist), and you could see interesting new cultures emerge, rather than just insisting on squishing them for orthodoxy. New world is similarly fractured. Obviously Because large culture group will cost 100 diplo to accept and several hundred to convert. -90% State Maintenance. The main interaction of the nation with local cultu This page was last edited on 19 June 2015, at 18:38. This strategy is for getting the Cities of Cibola achievement without dealing with fighting difficult wars against tribal federations; while it will take a bit longer, the benefit is that it can be accomplished with few or no wars. Mande, Sahelian and West African in the central and western parts. It exists in game starts from the 1st of December 1503 to the 12th of August 1704 and after the 7th of September 1714. 5ish?) today's tartar culture group was all one culture, tartar in the same culture group as the altaic group. When I started playing this game I thought the Greeks were part of the balkan culture group since they're Orthodox and had good relations with some of these nations, but when I checked later I've seen that it looks bad for them since their culture group is smaller than I expected, which is weird for an empire with a legacy lasting to this day. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing ⇧Shift+2, Alt+2+1, ⇧Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). Cultures in EU4 are pretty worthless. Note: provinces with multiple Chinese cultures cannot be calculated together. Muslim in the northern part (mostly). com]. If a culture/culture group is not listed, then I did not add a Primary Nation. Forming Manchu however replaces Jurchen culture with Manchu culture, which is in the Chinese culture group. It is compatible with CK2 and CK3 converted savegames, allowing the player to play a continuous megacampaign from Imperator through CK2/CK3 onto (eventually) HoI4. ; gains 50 prestige. When you begin culture converting, you send a flock of birds to collect the hats in a province, and replace them with different hats. And should be a quick fix. Even in a culture group where every nation is weak, like Tibetan, getting a union still requires a ton of work since you have to conquer a ton of countries outside your culture group. ; About Europa Universalis 4 Wiki; Mobile view An overly-detailed 1444 AD cultural map of Europe in the universe of Ante Bellum - a popular mod for EU4 game. click on a color box to change the color for all provinces in the group. I was compelled to build this map in order to correct the obvious inconsistencies of the existing design 66 votes, 22 comments. These regions serve as battle grounds between several powers vying for supremacy. This map is organized in a clear and logical way. Go to eu4 r/eu4. BTW, I think you missed the southern Germanic language group Compatibility patch for new ImpToCK2 culture groups so these map in a non-broken fashion. Update a year later - most of these issues got fixed. com/TheRedHawkYTIn this video titled EU4 - What if Every Culture Group Was a Nation in 1444? w Europa Universalis IV. You can examine the changes in the images or in linked spreadsheets Selected Highlights: Turkic cultures seperated from Semetic cultures; Incorporation of vanilla "Lost Culture Group" fantasy cultures into logical groups to support custom nation gameplay The Mughal Empire was a powerful Indianised Turco-Mongol Muslim state, founded in the early 16th century by Babur, a Timurid prince and descendant of Tamerlane. You can swap your primary culture with an accepted culture if it fulfils the requirements, such as if it becomes the dominant culture in your country or if it is the culture of I was bored one day and decided to see how each country looked with only provinces of their own culture group. Each group has a unique list of land unit types representing the general military strategy of similar countries. In order to explain the mod more easily some common mechanics must be explained first They either have to be the EOC, or have a dominant culture in the Chinese group. txt [Ostsiedlung Province list] Events/MEC-Ostsiedlung. You then get a bonus. png 5,632 × 2,048; 778 KB. Report. They guarantee the independence of Medina and Cyprus while Hejaz and Fadl are their vassals. The Joseon Kingdom of Korea, officially the Kingdom of Great Joseon, emerged from the ashes of Mongolia and Ming invasions via a coup d'état by General Yi Seonggye (later known as King Taejo) in 1392. . Thread starter or in the context of specific challenges. gg/pb5b33YTp This mod aims to give the most accurate cultural map possible, taking to account language families and how cultural identity and heritage developed and diverged during the late medieval era to the Renaissance. See the Brandenburg and Prussia pages for strategy on starting. 4 - 1. -the Arabic cultural union (Egypt + the Peninsula and the Levant) : 559-East Africa as a whole, from Nubia to South Africa : 564-Maghreb (as in the culture group) : 316 Asia-United India (all 5 culture groups) : 1475. If you also are using the EU4 to Victoria 2 converter, custom cultures that do not normally appear in either CK2 or EU4 will not map. Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 entirety of Levant to French after a successful crusade or simply make every single province green on accepted cultures map mode (for the obsessive perfectionists around) I would advise @Ulmorion72 to never accept any culture within his culture group as A few thoughts: 1. The country: becomes the Roman Empire. Broken down in culture groups : Western Aryan 373, Dravidian 363, Hindustani 346, Eastern Aryan 331, Central Indian 62. Cities of Cibola pacifist strategy [edit | edit source]. German may be the largest culture group, but is made up of many smaller, individual cultures. Unlock the Roman Empire and Roman Republic government reforms; if the nation is not revolutionary : Enact the Roman Empire government reform if the nation is a Monarchy and doesnt have the Technology groups. if it DOES have the species name in it (examples such as Sun elf, silver dwarf, green orc), then the culture is the species it says. That’s a much more interesting scenario than staring at a map replaying 400 years of history (“let’s watch Discord: https://discord. This map is a fan project aimed to showcase the etho-linguistic groups of Ante Bellum mod (the game broadly I combined these eu4wiki province lists into a spreadsheet, and sorted cultures & groups by development in a pivot table. It can be downloaded from this forum thread or from Steam. An overly-detailed 1444 AD cultural map of Europe in the universe of Ante Bellum - a popular mod for EU4 game. Frisian ideas have -25% State Maintenance, another -25% from Expansion finisher, -20% from Chinese culture bonus, -20% from Naval-Expansion policy. We need a serious talk because EU4 culture and culture group system is just awful. Notice 4 monster groups in Asia/Africa, and mess in Europe. West Slavic and a few Germanic provinces in the western parts. When you want to get rid of penalties, you won't convert the biggest groups, cause it's just cheaper to convert small ones, like Albanian, Sorbian, Basque, Sardinian. Enhancements. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: Culture groups. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Support for Vic3 v1. Finally, if Ayutthaya is powerful and bold enough, this -the Arabic cultural union (Egypt + the Peninsula and the Levant) : 559-East Africa as a whole, from Nubia to South Africa : 564-Maghreb (as in the culture group) : 316 Asia-United India (all 5 culture groups) : 1475. The EU4 to Vic3 converter is a tool that converts a Europa Universalis 4 save into a generated a Victoria 3 scenario (mod) from it. Note that Poland will most likely have taken Königsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals Several culture groups make it very hard to see which provinces belong to which sub culture, which I think should be easy to fix. true. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with Hovering over a province shows culture and culture group. Go to the bottom righthand corner and select the multicolored mask button. East African in the eastern part. gets “Increased Centralization” for 20 years, giving: −0. In today's Europa Universalis IV (EU4) video we will be giving every province in the world to the country that represents the primary tag for that country. Preeeetty sure it's game balance reasons. Toggle navigation. Culture as represented in EU4 is the representation of the local populaces on a provincial level. EUIV: Suggestions. This cheat command sets the culture of the specified province to the primary culture of Escann (Old Castanorian for Eastern Cannor) is the easternmost region of Cannor. I’m having a hard time using the culture map mode because there is no color difference between all the different variances within a culture group. tfarotfg cobvzd futxtk yciyl jdqeol tmro gwdvjuk dpv glzbl bqayyj