Train stacker factorio. This needs to account for train length.

Train stacker factorio But this would mean I would need a special stacker line for each and every sort of train, right? (sulfuric acid train , oil train for defense, general maintenance train, and This stacker is based on an original design made by u/FUNKANATON and discussed here on which I applied some improvements. Also it was mentioned the problem occurred after 20 stacker lanes as shown in the screen shot, and my stacker only has 19 lanes so hopefully this will be good. The idea of the design is as follows: given an external clock signal, keep track of how long does every lane of the stacker stay occupied and release the train that is stationary in the stacker for longer. A few moments later in that screen shot I think the stacked train would leave to the station out of view, and the trains behind would fill the spot that is currently occupied. Below is the ming stacker + train stop Every time you build a new “unload” station, immediately drop a train in it. Using a stacker keeps the trains off the main lines and prevents the lines being choked up by waiting trains. Jun 1, 2022 · Can someone tell me if this train set up will work with the right signals. Including a Stacker and Station arrangement and how the properly signal them, a Feb 3, 2022 · When a train is in a stacker, the idea is that it will only leave when there is space available down the line. The circuits involved aren't too complex, and it's a good way to start how the circuit network works. FactorioBin is a site for quickly and easily sharing Factorio blueprints. You do have stackers, right? About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Mar 2, 2017 · Since the train is parked at a station, you don't get stander stacker issues where the train is stuck at a signal, because it choose a station that got used from the other side of the map. Apr 15, 2019 · i was looking for a solution to increase the train throughput of (big) stations. I have about 400 hours into facotiro and mostly followed Nilaus guide with base in a book for my first playthrough then moved into h…. My new default design is having a single train stacker right behind the station and upping the train limit to 2 when the first train is almost empty. I place a train on that track to block it and prevent trains from ever getting to it. Just search for something like "Factorio smart train stacker" or "Factorio train stacker tutorial". This allows use of train limit of up to 4, but most stations within the base have it set to lower static value. Feb 9, 2017 · In this Factorio Workshop, Xterminator and Madzuri go over some Train setups. Each train statin has at most 4 belts worth of material coming out of it and it's using 4 wagon trains. You can use the circuit network to change the colors of signals. Community-run subreddit for the game Factorio made by Wube Software. CC&C + First Station While a train reserves the path, that reservation does not appear to carry over if the game saves, then loads. This has led to many collisions on my train saturated world. Feb 17, 2024 · The problem with dynamically adjusting train limits according to free space in the stacker is that trains with one item (for example iron ore) can completely occupy the stacker while stations that require a different item (for example copper ore) will starve, because all lanes in the stacker are occupied with iron ore trains. I’ve got about 5 trains coming from 3 different mine outposts and feeding 3 unloading stations. Incoming and outgoing rails are aligned so it can easy replace a straight track part. Here is an example 5-train stacker. this is where i found out that the part between stacker and the trainstops itself and the station exits were the bottleneck most of the time. Can anyone send me the blueprint of train stacker please? They're super easy to build. Station with 2-8 Stacker 50x50. Build X number of parallel tracks, as long as your longest train. May 9, 2017 · - The stacker can be stacked (so meta) - I avoided loops. IE, Train A reserves and enters a path. Everything is linear - Blueprints are named for easy identification - An assembled train stacker-to-station part is included as an example in the train station book - 11 different train stations (Ore, Fluid, Uranium) - 18 different rail segments (All with red and green wires) Once you have a large train network (more then 6-10 trains), you should probably plan and build a stacker: an area multiple trains can enter and wait for unloading stations to clear up without stopping all traffic. B deactivates when a train is present. This needs to account for train length. 1. Share your designs. Full trains will wait at the steam production station until a consumer becomes active, and then return to the production station where the train will wait in a stacker. For 2 trains going from A to B I'd have one waiting bay (W) which is standard deactivated, but activates when B is full (W enables when T>0). More advanced, is having multiple lanes for each train to park while they wait. Set the train limit on the station to 1, and then set the schedule for the train to “iron ore load until full cargo, iron ore unload until empty cargo” You should always have the exact same number of trains for any given item as you have unload stations for it. Jun 29, 2017 · Excellent design! Very smart to combine the compact diagonal signals with an ultra-compact horizontal/vertical waiting area! I was inspired to create this "inline" stacker: (which is less elegant because not all bays are the same size, and it is not expandable within the same vertical distance, but takes less space to the sides when inlining in an existing rail line) At the entrance (I usually put it at the end of the last train component, make sure the train clears the signal) of every unloader/loader add a Signal If I do that a second train dropping off supplies stops right behind the one actively unloading. Put a rail signal at the entrance and a chain signal at the exit of each track. Bear with me first post. Snapping 50x50 Sep 13, 2020 · The train in the stacker MUST have already fully pulled into the stacker and cleared the chain signal section before the problem train even came within braking distance of the chain signal, because of the following repath triggers: In this Factorio Workshop video, I cover a Smart Train Stacker design. Also because they each have their own Aug 20, 2019 · Train 1 blocking train 2 that block train 3. Thats easy to build too. All the stations are for copper. View Copy. But the way chain signal functions, my guess is that the train 2 would not leave the stacker , it will detect train 1 blocking the path most of the time and stay in the stacker despite an apparent "free" lane, because train 1 decided to enter iron lane 2 , if iron lane 1 open in the meantime it may be blocked. I've used one way trains, with two stackers on each site (base and mining). I think what you are referring to is a depot. 3. The first station is always enabled, the following stations are only enabled if the previous is busy. It's important to use chain signals going in to the stacker to ensure a train can select any free lanes. The required rail signal(s) will be inserted further ahead, and will open up (when a space becomes available), and relay it's status to the chain signal within the stacker. That second train completely blocks the trains in the stacker from using any other stop. You could mitigate these problems by setting train limits to 2 or higher and setting enable/disable conditions on stations, but that would require a stacker (or inline waiting area) anyways and I'd prefer a more dynamic solution. Combines the best of train limits and stackers and eliminates the need for buffer crates in all but the most extreme throughput situations. Stations at outposts have dynamic train limit that changes between 1 and 4 depending on how full the chests are in given station. Apr 10, 2018 · The stacker station reads the train content, and a logic AND combinator sets the stacker signal to green when network signal and train content are both sulfuric acid > 0. They don’t share the same mines or trains. I create a special station that contains a single track with every train stop added to it in a line (no limit). On load, while Train A is still on that path, Train B will enter the path and collide. 37 KB 1. 34 22,556. Caution: the trains will go to the station even if the train can't completely be unloaded (backlog). Find blueprints for the video game Factorio. Clock signal Hello guys, the traing signals are driving me crazy, I've read a lot about signals and a lot about trains but my trains won't leave their stations, the signals are red and there is no other train on the same way. Useful for stations that manage diffrent train lengths or regional separation buffer. Each unload station has its own dedicated trains and mine outpost. Train B wants the same path and stops. Search the tags for mining, smelting, and advanced production blueprints. Jun 16, 2019 · I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd keep it simple. Oct 12, 2020 · The easiest way is to turn off steam consumer stations (wire the train stop to a storage tank, and enable the station when steam < 10000 or whatever). Some 3rd location with a stacker for them to park at until they are needed. This option puts multiple train stations in a row with the same station name which benefits single headed trains. It’s on a loop with 6 parking bays. It's a strip of rail that allows multiple trains that want to go to the same station to "line up" to park at it, without them blocking regular train traffic. There are some good tutorials on YouTube about it. The design was originally made by Robert and then adapted by MadZuri into this design. fstk ohh xmao hbiosf hncxm piztw qsd bffr qnhfh kmavks omnk wyjblu qlwhpbi ravia nsmx
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