What should i cap my fps to 60hz Let it go as high as it can regardless of your refresh rate. If you exceed the max FPS of your monitor G-sync stops working. Locking to 75 and setting NVIDIA VSync = Fast should do just fine. Max Frame Rate: Cap Frame Rates, Save Power, and More. So, thoughts? I'm always in the FreeSync range of my monitor (40-60 Hz), at least according to the frame counter. Cap your FPS to 59. CSGO is CPU demanding and there is no reason to cap it. I have not checked after the 3. As for motion clarity, there should be no difference in motion clarity between 240Hz 240 FPS and 360Hz 240 FPS unless your monitor has better overdrive tuning at one of those refresh rates vs the other. Yeah I went from a 60hz to 165hz and I just won 7 games in a row so I am very siked lol. I can't say whether it was better or worse with the stutters, but seems like fps is stable-ish. No more fps drops in gunfights. Now my question is if I should leave my fps uncapped or if I should cap them somewhere over 60. News Gaming industry insiders With a fps CAP vsync should not be activated anyway? does vsync do something more than just activate over (and under) my monitors rate? I have read articles about this but nowhere can i find the reason why you need a fps CAP + vsync ON? Archived post. true. Video game programmer here. If you have a 60hz monitor and hardware that lets you run the game above 60 most if not all of the time, I suggest capping your fps at 150: fps_max 150 you should cap your fps at 75, so that your computer doesn't have to work unnecessarily. I’d say that 60fps (60hz-60fps) would be the minimum What should be the FPS cap for 60hz? 60hz limits you to 60 fps. No. Or just set it to 165 Hz, turn VSync off and bear with screen tearing which isn’t that annoying at that refresh rate. Vsync will only cut the FPS if the system can't maintain the refresh rate, so if you set it for 100hz and you can maintain 100 FPS then it will work fine with vsync. I personally use a 1440p/144hz and cap it at 142 fps. When the two are not in sink, be it the frame rate is higher than the Tittle, Should i cap my fps, I have 144hz monitor? I get 100-200fps settings what i wanna play, atm i use display fps cap and i was wondering should i use custom fps cap 300 or something else? I dont really wanna turn any else settings down to get +144fps, I like how this game look also. full screen glitches when changing clothes, etc ) You don't want to set a FPS cap too high, because when it does get busy, you will feel / notice the lower FPS. This video explains why, somewhat. WoW uses by DEFAULT VSYNC = ENABLED and if you got a 60Hz monitor If you have a normal 60hz monitor, I would cap it at 120FPS. There's literally no point in higher fps than what your monitor can support. Both options are better than playing on a 60hz so there isn't an The higher the fps the lower input lag there is. exe". use vsync if you dont like the input delay turn it off and cap your fps to 75/72 as suggested. Does 120fps look better on 60Hz? No, a 60Hz monitor can only display up to 60fps. As long as your graphics card can always render a frame faster than your monitor can refresh itself, enabling VSync will not My point was more a counter point to everyone who sets their FPS cap at the min their system can render in a game in the the most taxing scenarios. But if you experience any, we highly recommend turning down settings or using an FPS cap instead. I don’t want to try to run frames I’m not getting, I’ve heard maybe 200 FPS but I’m not sure. 993. Manu monitors now have a live refresh heads up display so you can see your hz in real time (yes refresh not fps). You should just keep in mind what you are sacrificing with lower fps caps, and find a balance that minimizes FPS dips, but allows for the most responsive gameplay your system can fairly reliably render. 60 fps = One Picture every 16,67 milliseconds. Stability helps her immersion far more than faster framerate. But when I hover over the “?”, it says my framerate is 60fps. Best. Share Sort by: Best. Is 120 fps useless in 60hz monitor? No, it is not useless, but the difference between 60fps and 120fps on a 60Hz I noticed during gun fights my FPS would dip and there would be stuttering. 0 patch, it was still happening. This means that you want your computer to Playing 120 FPS on a 60Hz monitor will be faster than 60 FPS on a 60Hz monitor but if you want to experience real 120 FPS (or higher) you need a better monitor, I would What should I cap my FPS to 60hz? But with a 60hz monitor, the ideal situation is that you never are below ~120 fps. (higher fps even on a 60hz refresh screen lowers imput lag, but it's really not a thing you worry about for an MMORPG, it's more a thing for online shooters) What should I cap my FPS to 60hz? But with a 60hz monitor, the ideal situation is that you never are below ~120 fps. Load up nvidia inspector, and remove the . So I set Max Foreground FPS and Target FPS to 165fps. If you have G-Sync or FreeSync, Then What FPS should I cap for 60hz? For a 60hz monitor, it is recommended to cap the FPS slightly above 60 to ensure a smoother gaming experience. A computer that's rock I was asking to use the FPS cap because I didn't want to go above 144fps and was wondering if the Nvidia fps cap gives any latency because of it. I mean Nvidia limits fps to 225 when using ultra low latency mode with a 240hz Ask Riot not me why ping is higher when you dont cap your FPS to the refresh rate of your monitor. Playing 120 FPS on a 60Hz monitor will be faster than 60 FPS on a 60Hz monitor but if you want to experience real 120 FPS (or I run a 60hz monitor right now but soon upgrading so what should I cap my fps at, do I even cap it and how does Refresh Rate work in relation to FPS and capping levels? Share Add a Comment. I’d say that 60fps (60hz-60fps) would be the minimum you’d ever want to be at. Locked 20 might be a better experience than if you're at some janky 24 FPS on a 60Hz screen. As the title says, can I enable Vsync and cap the fps to 60 to prevent extra heat generation and pressure for my GPU for outputting useless higher fps and to avoid stutter? I'm in the process of setting up New World's graphics settings, and notice that the game has an fps cap option. Gsync basically "syncs" the refresh rate of monitor to the FPS as long as the FPS is within the gsync limit. Many competitive gamers prefer uncapped FPS with Vsync off for maximum responsiveness, even if it means occasional tearing. That's interesting because I assume most Amazon Prime video content is 24 fps, and 144 is a multiple of 24. although capping below your refresh rate are only for bttr input latency . Is there any benefit on having it uncapped? It fluctuates between 350 and 450 with it uncapped. 6464646001+6816916519. You will occasionally exceed your framerate cap by a few frames. Control doesn't have an ingame frame limiter and Radeon Chill isn't solving the tearing at the bottom of the screen in that game when using max = min = 56 or max = min = 57. New comments cannot be posted and votes cannot be cast. The proper way to do this is to use V-Sync normally but reduce the maximum pre-rendered frames setting to 1 if you have an NVIDIA GPU. Old. Again, this is for 60hz. This will prevent pre-rendered frames from being used which cause major input lag when using Vsync. However, some say 60fps capping is only good for 60Hz or 120Hz displays and we should instead use 72fps for 144Hz displays, for some reason. Top. I’d say that 60fps (60hz I'm not going to cap my fps at 60/enable vsync, since I don't want less responsive input. No matter your monitors max hz, you should generally cap your fps around your max minimum frame rate. How to set an FPS cap in RivaTuner. My problem is that +fps_max 60 only works when I turn V-Sync off. For games that have max of 60 fps, no cap needed if you use x2 frame gen then you should have 120 generated fps, provided your Just like when you have 60hz monitor and you play on it with 30 FPS. FPS is how many frames your computer is rendering and sending to your monitor. so does that mean having more fps than refresh rate is a bad thing? Isnt more the fps the The usual limit FPS to 3 under the monitor's refresh rate advice is probably not ideal with a 240hz display, especially if you use an in game fps limiter instead of RTSS/NVCP. Having the FPS go from near 30 to near 60 while in the same room is awful, so a 40 fps cap makes the experience much smoother. Hello Legends, My work has allowed me to pull together a really competitive rig to play first person shooters. After following many guides to optimize it for best Apex Legends competitive performance through autoexecs, launch commands, registry edits, Nvidia control panel and in game settings etc, I was finally recommended to cap the FPS to 190 or I don't know what refresh rate your monitor is, but I personally prefer to cap at the monitor refresh rate. With a 144hz monitor you will have a much better uncapped framerate experience overall. This is the rig. Why is my FPS capping I haven't used CEMU in a while, but you should just be able to run the built in fps limiter and your screen will still match the refresh rate to the framerate. Q&A. is playing games on 120-100 fps better on Should I cap my FPS on a 60Hz monitor? It works great to leave your FPS uncapped on a 60Hz monitor. Yes, you should cap your FPS at your refresh rate. The maxed out setting wasnt working for me so i set mine to recommended for a better match to my true refresh rate. If you’re looking to run games on a 60 Hz display with Scanline Sync and have plenty of GPU power to spare, this shouldn’t be an issue. But if it dips below the refresh rate, Should I cap my FPS? Yes, capping your FPS can be beneficial in certain situations. You want your input, especially your mouse, to have as little delay as possible, to feel smoother, higher frame rates help with that even if your monitor cannot display all the frames being rendered. Whereas if I leave it uncapped I can push 200+ fps but the fluctuation range is much larger, 40-60. I’m using the 1060 graphics card along with an i7-7700k processor on a 60Hz monitor. Locked post. Source: Battlenonsense and Blurbusters I have 240hz and So i have a 60 Hz monitor but i get 90-150 fps. does more fps make any difference because i have 60 Hz monitor,should i cap my fps to 60 or set it to unlimited? Share Add a Comment. Thank you in advance for your help. If my screen monitor is a 60 hertz one, is there any point in having fps over 60? My fps while playing is around 90, would it be better if I cap it at 60? Login Store Community About Support Change language Get the Steam Mobile App My fps while playing is around 90, would it be better if I cap it at 60? < > Showing 1-1 of 1 comments . That resulted in a much better experience and Monitor Refresh Rate. There is tons of youtube vids on it. As long as you don't pass 165 FPS, refresh rate and FPS will match and it will be smooth. Back when i had a 60hz screen, i couldnt stand having more than 60 fps unless i had constant 120+fps, so i capped my fps at 60 even though my pc was able to push more which yields better mouse responsiveness and smoothness. My current monitor is 60 hz so I never had a problem with my fps not matching it. Ideally, cap your FPS slightly above your monitor’s refresh rate (e. Do you think such a large deviation more fps = new frame to draw more often because this: 60 Hz monitor needs to refresh every 1/60 of a second. For example if I cap my game at 160 it seems to stay within 2-6 frame deviation range (sub 160). As you can see past 120fps the input lag difference is minimal so since you can't even sustain 144fps there's no point at capping it there. 003 fps below the refresh rate, others like 3 fps below it, others above etc all promising reduced input lag. Share: Facebook X (Twitter) LinkedIn Reddit Tumblr WhatsApp Email Share Link. If your FPS dips under your monitors refresh rate consistently cap 1-2 fps under that refresh rate. Q&A That loud pilot guy is being annoying but there is benefits to capping your FPS if combined with other settings, including reduced screen tearing. Reply reply No worries. Even it's reading, but we can't feel more than that. Whenever I window shop monitors I see refresh rates from 75,120 and all the way up to 244. For normies with 60hz monitor it casually steps between 120 and 180 for me and it helps reducing Should I cap my FPS to 60? Is VSync good or bad? Does VSync limit FPS? How much FPS is too much? Can humans see 120 FPS? Is 90 FPS good for warzone? What FPS is bad? Can 60hz run 120fps? frame rate. I don't think it would make a difference, but you should try it and Hi everyone, I have a monitor with refresh rate of 165Hz. , 144 FPS for a 144Hz monitor, 240 FPS for a 240Hz monitor). Why If you disable VSYNC, then the frame rate is going to be uncapped. e judder. Turning off V-Sync causes major screen-tearing. 240hz limits you to 240fps. Usually you'll see either tearing or like a micro jitter look on screen when exceeding the refresh rate. I guess that leaves A. Max FPS = whatever game or app is front and center Background FPS = all the background apps, set this to 30 What about for amd Who said that. If you have a specific Keyboard/Mouse/AnyPart that is doing something strange, include the model number i. Limiting the FPS can save GPU power draw and reduce overall heat generated, but it doesn’t A common formula I see is fps cap = (refresh rate x 2) + 1 which for some technical reasons will more effectively prevent screen tear. I feel like gsync doesn't 100% work. Is it better to cap FPS or not? Using an FPS cap is primarily helpful for weaker systems and can also positively affect high-end systems. True, but your monitor has to support it with higher refresh rate. Open comment sort options. Even with gsync/freesync, if you suddenly go from 165 down to like 120 (just picking numbers) you will notice the drop. This will provide the best match between your inputs, the fixed update of the physics and your actual framerate. I have Vsync on, but it does not matter if it is on or off. For most gamers, this will provide the optimal balance of smooth gameplay and responsive controls. This ensures smooth visuals without overloading your system. Should I cap my FPS to my monitor? If your FPS is able consistently stay above your monitors refresh rate leave them uncapped. if you play story game. I have a 60Hz monitor (yes I know it's for scrubs), and if I leave fps uncapped I can get over 100, but from what I read the monitor can only display 60 fps, so should I simply cap the fps to 60 as it reduces the noise from my computer and probably reduces the work it has to do, or does capping fps to the Hz affect the game negatively? Easily can get 240 FPS on low settings, but is this the move or should I just cap it at 144hz? I’m always reading mixed reviews on this so I can’t tell if I’m better off going for the most frames I can get or just matching my monitors refresh rate to the same fps cap. Experiment and see what feels best for your competitive edge. tv. Yes, you should enable Vsync or cap the framerate to 60, 300FPS can't help you anything if your monitor can only show you 60Hz/FPS, therefore you can only see 60. When I turn vsync on, all tearing is gone. Edit2 : at 120 fps cap using the in-game limiter, but I had huge stutters for no apparent reason so I'll try using rtss - also deactivated my monitor's oc back to 144hz since I didn't need 180. To be honest, almost no one caps their fps. Controversial. it can also lower you from there, such as 1/3 the fps (20fps) or 1/4th Then, through my own testing, I found that it was better to enable vsync in the control panel rather than in game, because when you do that then reflex acts as a frame rate limiter a couple of frames below the refresh rate, making it so that there isn't screen tearing because of the vsync while introducing no input lag because of the frame cap What FPS Cap is good for a 60 Hz Monitor/TV . Personally I cap mine at 142 to stay inside my freesync range. 9 or something. This I do to reduce cpu temperature more than anything else. Any of the fire rate/aim assist issues aren't a problem at 144. Share. From my experience, in game fps cap is better. Cap But on a 60 Hz monitor I'd recommend capping at 120 FPS, as long as your FPS is never below 120. So if you want to cap the FPS, then Turn ON VSYNC. I tried lowering and highering my monitors refresh rate, but doesn't work. Cap at 162 FPS to reduce input lag. And make sure you have as much buffering as possible set to off. Otherwise just cap fps to your refresh rate. I also just heard that LoL/WoW doesn't really suffer under screen tearing, so that shouldn't be a problem. Going from 300 down to 150fps is a very noticeable dip in frametimes also. However, competitive esports players may still benefit from unlocking their FPS to minimize input lag. For example, 60hz = 120fps 120hz = 240fps 144hz= 288fps. If I have a 144hz monitor with free-sync, but my game is locked to 60 fps (RDR2), should I enable g-sync on my monitor? I hit 60 fps locked at all times with zero drops - presumably g-sync is just adding input delay without actually benefitting the gaming experience? vsync and capped fps meaning that it should run at 60hz anyway. Tearing and so on is neglectible. So I have a 60Hz screen, and I think I read somewhere that capping your fps at double your Hz is the best option. Search titles only By: Search Advanced search Search titles only the idea is you see 1 frame per 1 flash on the screen (60fps/60hz) or 1 frame per 2 flashes on the screen (60hz/30fps). If I turn V-Sync on, my framerate skyrockets to 300fps, even though it's capped at 60 and I have a 60Hz monitor, and this causes my computer to get loud and hot So I figured I should cap the fps to something lower as to lower the temp, using Dxtory. The developer supported, community-run subreddit dedicated to the Fortnite: Battle Royale game mode by Epic Games. But remember, with VSync OFF, tearing can occur whenever your graphics card and monitor go out of sync. If you have a G-Sync monitor, cap fps 2-3 below your refresh rate. Any fps below my monitors refresh rate, it won't get screen tearing. Only time I cap framerate/Vsync The short answer is yes, you generally should cap your FPS (frames per second) to match your monitor‘s refresh rate. If your FPS dips You should cap it like 170 - 180. Should I cap FPS to monitor refresh rate? It is generally recommended to cap your FPS to your monitor’s refresh rate. also, i would recommend having the highest stable cap you can get, so you have fairly consistent time steps of polling the mouse and such, while still having pretty low latency Should I cap my FPS as "Display-Based" ? I Play on 77Hz and I have a GTX 960. Dang. You can set the max frame rate for a 3D application or game and avoid low fps. g. Personally I would cap at 144. Same goes for a 75Hz monitor displaying up to 75fps, or 144Hz displaying 144fps and so on. That's the big reason I stayed away from 4K. I cap my framerate at 240, but if you're not hitting that most of the time I would recommend going lower incrementaly. NVIDIA CP has 2 settings for Max FPS. However the short version is - cap your game at a frame rate that the game can consistently average. Before the 3. The monitor i'm looking at runs at 200 hz so would i have to drop my graphics to match the fps? Isn’t that where V-sync was used, to cap the FPS at the monitor refresh rate to decrease screen tears? But V-sync has its own issues such as input lag. I've got plenty of old games that will run at insane frame rates unless capped, the original Crysis will easily show 400 FPS, even at max settings for example, this doesn't make the game any smoother but it DOES push the GPU and CPU More than 60 fps make no sense on a 60 Hz monitor, because it won't be possible to display those pictures per second. Yeah Nvidia Inspector or Msi Afterburner will help you limit fps. 240 in-game or external FPS limit at 360Hz. Tailored for those who want to keep up to date on the pro scene, tournaments, competitive plays and figure out new tips/tricks on how to play the current meta. If your fps goes above the monitor's refresh rate, g-sync will stop doing anything and just let your fps go higher, which Hey guys, What is the best way to limit fps without causing tearing in game? I had issues with both AMD and Nvidia (I now own an AMD gpu). having higher fps then your monitor hz is useless unless for competitive. for games that do get FPS way past my monitor refresh rate, I cap fps at a multiple of monitor refresh rate to keep If the game is running at an exact divisor of 240 Hz (60, 80, 120 for example) then the display can simply show each frame X number of times, where X is the result of the division (240/60 = 4, 240/80 = 3, 240/120 = 2) and because every frame is shown multiple times and not just some of the frames as in the case where the frame rate is not a perfect divisor, you get no stutter Ingame limiting is typically a good way to reduce the input latency, but unlike RTSS limiting it doesn't stabilise frametimes. If you have a god PC, cap it somewhere around 20 frames above your refresh rate to get the smoothest possible experience since capping it at the exact refresh rate could create input lag. Higher FPS can also have negative consequences though, such as tearing, the same way that lower FPS can cause stuttering. Reply reply It isn’t as noticeable as 60hz to 144hz but it deff helps and only if you can get 240fps in csgo. If my fps are at lower than said number, the client never reaches the full 66 ticks and hovers around 65. What is a good FPS to cap at? But with a 60hz monitor, the ideal situation is that you never are below ~120 fps. Add a Comment. 60 fps = One Picture every 16,67 milliseconds If you get like 100 fps, the next Picture should come 10 ms later, and not 16,67 ms. Sort by: Best. Improve this answer. There is no need to cap it unless you are experiencing heat issues. A monitor’s refresh rate is how many frames it can show you in a second, usually labeled in hertz or Hz, e. capping at 60 -144 frames is far more normal, it's best to cap it to around/slightly above your monitor's refresh rate. Upvote 0 Downvote. Sort by date Sort So I cap my fps at 61, because to me, there is no reason to play at anything higher than 60 fps. Blurbusters has a great FAQ of why they picked out "optimal" GPU settings. Best way to determine if you want to cap the framerate is by playing a game. Just because it can't render the extra frames, hitscan registration and other things in the source engine use the extra fps. If you're running games with Vsync on, you shouldn't also set the limiter to 120. If you get So if you're playing on a 60hz monitor, should you cap the framerate at 60 or 61 for the best frame timings? I've heard arguments for both. "As for why a minimum of 2 FPS (and a recommendation of at least 3 FPS) below the max refresh rate is required to stay within the G-SYNC range, it’s because frametime variances output by the system can cause FPS limiters (both in-game and external) to occasionally “overshoot” the set limit (the same reason tearing is caused in the upper FPS range with G-SYNC + V-SYNC 60 if the game is very picky and doesn't act right when going above 60 FPS. In all honesty, you probably won't notice too much on a 60hz screen. Support I'm trying to figure out what a good FPS is to enjoy without input lag. Using features like V-sync or G-sync will greatly add input lag and the game will feel significantly more sluggish. You'll know it when you see it because it makes the game unplayable. I have a 60 Hz Samsung Monitor + Cloned Sony Bravia TV with 60 Hz. I don't know what causes this as it doesn't happen to all 30 FPS games. Share Sort by: Suppose you have steady 60 FPS and It's better to have a consistent frame time. I cap my FPS on all games on the laptop to 120fps and where possible pick settings to average around 120fps. TRENDING THREADS. r/Twitch /r/Twitch is an unofficial place for discussions surrounding the streaming website Twitch. RTSS seems to do the best job at locking the frame rate but it causes tearing. This also gives me more wiggle room to increase other graphics settings. That's why it's important to either adjust the graphic settings or change the refresh rate to match the FPS/hz. (Also Epic just fixed the fire rate issue with low FPS) If your hell bent on going higher and your card can handle it, cap at 240. Screen tearing occurs when your graphics card outputs more frames than your monitor can display. Updated 01/18/2022 06:37 PM. For a 60Hz monitor, you can cap your FPS at 60 to prevent screen tearing and reduce workload on your computer. Anything that can cap your fps e. The most important thing to remember with FPS capping is that you should cap the game to either half or full refresh cycle of your monitor, otherwise you'll get frame jumping i. [/quote] You can tell. Reply reply More replies. I was thinking : should i use the max (250fps) or cap it somewhere between 150-170? This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Rocket League Action game Sports video game Gaming comments sorted by Best So anyways I have been wondering if you should cap your fps to your monitor's refresh rate, let's the take the example from my monitor, It runs on 75 Hertz, I can't really decide if I should cap my fps to my monitor's refresh rate, however there are other discussions that says you should double the fps you have to what your monitor's refresh rate has, so by that Riva tuner has been shown to be fine at 2 fps under easy. Uncapped frames are just not the best thing in general, you're making your PC work harder for no reason. If you have the money and hardware to push 60+ fps on modern titles then get a 120hz monitor. Should I cap my FPS? QUESTION Pc noob here. Reply reply The only times you should cap fps is if you hate screen tearing, want to decrease your GPU workload (AMD has a thing for that), or want to match your monitor refresh rate. Capping the frame rate at Should I Cap My FPS to 60 if My Monitor is 60Hz? When it comes to gaming, a common debate among enthusiasts is whether or not to cap their Frames Per Second (FPS) Generally Fps should be cap at 2x your refresh rate. 7,075 9 9 gold badges 50 50 silver badges 85 85 bronze badges. If you cap a few frames under, you will never hit full monitor refresh window which means the new frame is always 12 votes, 18 comments. Dont cap it! The game feels much smoother and you actually get more fps when you dont cap it. This feature is particularly helpful when trying to save power, reduce system latency, or keep within a specific Variable Refresh Rate in theory but when using uncapped the game can feel very unsmooth due to large fluctuations in fps. 30 or 60 in case of a 60Hz monitor, 45 or 90 in case of 90Hz and so on. Isn’t that hard but maybe on a potAto pc it is. 1 What should i cap my fps at? I am playing on a 60hz monitor and my usual fps is about 150-170. I've see people say this is caused by 120 hz or VRR but that's not the case. so i should cap my fps to 60 in game? ( wanna save my gfx from over heat) =) Sure, if you feel the need to! Should I cap my FPS on 60 Hz monitor? It depends on the games you play and the Hz of the monitor. (60hz shouldnt do that) Turn off Ultra Low Latency and turn on NVCP V-Sync (off in-game). Ideally, you would want to cap the FPS to 3-5 FPS lower than the monitor's refresh rate, in your case it would be 160-162 fps. I've set my Xbox to 60hz and no VRR and still get the judder. New comments cannot be posted. In my experience it sometimes his 119hz (120hz display) but no further You might come across 30 FPS games that have judder. I have 144hz monitor and have capped it at 150 so my game doesnt run at 300+ fps when i cant get any benefit from those frames. FPS is the measure of frames that your graphics card can render every second, while Hz is the measure of frames that your monitor can display every second. Q. How can I change my framerate to match the monitor? I found a helpful article from 2018 but things have changed since then. New. More fps means the games responsiveness should improve, plus your actions get processed quicker, meaning shots or builds etc. 239 is recommended because your 240 hz rating is due to rounding. So if you usually have about 200 fps, but it drops to 180 in intense fights with lots of abilities, then you should cap it around 180. Jul 8, 2021 @ 5:15am What game(s) are you experiencing the input lag in? #1 Jul 8, 2021 @ 4:38pm If running 160 fps cap on a 144hz monitor will just make the screen tear if you don't have vsync on, or it will introduce huge input lag if you do have vsync turned on, because g-sync is only good up to the highest refresh rate supported by your monitor, any higher than that and vsync kicks on and brings massive input lag with it, or if vsync is off, it will just tear and gsync will not help. 3 frames at 240 fps is not a whole lot, and I would think your chances of frame time variances hitting the 240 fps mark are pretty high. Will Capping fix the problem ? and can I get some advantages and disadvantages of using FPS Cap ? Thanks! 144hz monitor + 100 fps graphic = 100fps. With a 60Hz monitor, it is worth capping the frame rate slightly above 60 as this will result in a smoother gaming experience, especially in fast-paced games. I've played with a separate account on a 60hz monitor at 60fps, and it makes virtually no difference to my rank compared to a 240hz monitor at 240fps, I still got into champ at 60hz 60fps. Ofcourse, the gains diminish, the higher and higher the fps goes. 60hz limits you to 60 fps. My monitor is 144hz on the box but in reality in my display settings it says 143. View full post. I just built my first PC! Swapped from 28" 4k 60hz to 34" 3440x1440 144hz, uncapped fps in games is roughly the same. Having 120 frames per second is a "buffer" so that if you hit a stutter you don't drop below 60, but it's a faulty premise. The same with every other hertz value. Also when I have 120 fps capped, I get only the one dot after the fps number, which I heard is good. But I get a lot of input lag which is hard for me to aim. Also, there will be more input delay than uncapped or higher: fps_max 75 Make sure to put these What’s the max FPS that Sims 4 runs? I know that Sims 3 runs 30 FPS so I cap my frames to 30, I can run 240 but I’m wondering if that’s more than Sims 4 runs. 7. Any idea why or how to fix? I should note that I’m using RTSS to cap FPS at 60 Should I cap my 144hz monitor refresh rate to 120hz for Youtube/Netflix ? Troubleshooting Just got my first high refresh rate monitor. It makes the refresh rate of the monitor sync with the computer's fps meaning less lag. Am I Should I cap my FPS or unlimited? Capping or uncapping FPS depends on various factors such as screen tearing, monitor refresh rate, and performance. For maximum optimization should my FPS be equal to 144? Solution Deus Gladiorum; Oct 22, 2013; No, you don't, but it would be ideal. If you're at 120 and dip to 50 you're still going to see the same stutter. Even if your display device has a max framerate of 60 Hz, more FPS will reduce input lag overall, so it's Ok I have a problem with my GTA V, my FPS suddenly going up and down while driving, fire a rocket launcher, chasing with cops, and other else. Should you unlock FPS? Should you uncap your framerate? If your FPS is able consistently stay above your monitors refresh rate leave them uncapped. the game feels like utterly crap for me even at 200 fps without freesync From my experience TF2 has issues sending all the packets on a 66 tick server, when the fps are lower than ~90-95, so I cap my fps at 96 to achieve the wanted result. If it happens enough I would limit it to the lowest framerate. for 165fps cap fps to either 82fps or 83fps but 165Hz is an odd number so finding its sweet spot is more difficult. But I guess that's not the case for you as they are all (AFAIK) faster than 60 Hz Reply reply NotJustBibbit • How do you benefit if you physically cannot see the fps when on a 60hz So, while your computer may be capable of running games at 100FPS, you will not see the full 100 frames on a 60Hz monitor. . No need to change your refresh rate Reply reply Top 1% Rank by size . Does limiting FPS reduce GPU usage? FPS and GPU usage are not directly correlated. Is it better to cap or uncap FPS? If your FPS is consistently above your monitor’s refresh rate, it’s better to leave it uncapped. I'm currently using a 144hz G-Sync panel and I cap all my games anywhere under the max refresh rate of my monitor. Change your refreshrate to 60hz in Windows for 60fps gaming. If you're running with Vsync off, limiting to 120 won't do much - you'll still have tearing. I have an M32Q 165hz Archived post. It's a misguided way of forcing the game to never fill the flip-queue - which defaults to 3 frames if the game does not specify a size. The bottom end is usually pretty low and the top end is usually your monitors max FPS. If you leave it uncapped, you hit full monitor refresh windows, or you get tearing due to potential frame overlap by hitting 144. Is 60hz to 144Hz noticeable? If you are sensitive to slight differences in visual smoothness, you will likely notice a significant improvement when As NinjAsylum said, cap your fps in game to 120 and set a custom framerate of 60 for recording or just use the common fps value. I only have a 60hz monitor unfortunately, so would it be right to cap my fps to 60? I don't really understand it too well, but from what I've been told a 60hz monitor can only show up to 60 fps, so I'm guessing it would be pointless leaving my fps cap on 'unlimited'? Because you need to add the proper executable. Got a 5600x/3070 and when I uncap my fps i’m getting 400+ frames but it’s recommending that I keep it at 165 frames. The problem here is FreeSync works by telling your monitor to update each time graphics card's front buffer gets a new frame. and on a 60hz monitor just use adaptive v-sync in the nvidia control panel Reply reply Drag0g0 I value a stable frame rate over trying to the the absolute max amount of fps. Yes, you should enable Vsync or cap the framerate to 60, either use RadeonPro (AMD) or use Adaptive Vsync (Nvidia). 5FPS. For PC questions/assistance. E. for example, a 60 fps cap vs 90 fps cap (30 fps difference) gets you 5ms less latency, while 144 vs 174 gets you 1ms. e. What FPS should I cap for 60 Hz? Yes. If you have 60 fps, it will refresh frame that is already 1/60 of second old (rendered, delayed) every 1/60 of a second (refresh rate). For lower-end systems, It's a Vizio M60-C3 (60" 4k) and I was wondering should I cap the fps at 60 since i am planing Search. no extra steps needed, as long as the settings I mentioned are done in your Nvidia control panel and you've enabled gsync (or gsync compatible) to work in windowed and full screen mode (also a setting in the Nvidia control panel). exe from the Hitman 2: Silent Assassin profile, then ensure it's properly added to the Hitman 2 (2018) profile. will get sent to the server sooner rather than later. Iam Diamond 2 and play on a 60 hz laptop with like 80 to 120 fps. When im not doing stuff I have 75+ FPS, and when im on action i get 44-58 FPS (sometimes 60+) So my question is should i cap my FPS or uncapped it?, does I don’t think it would change anything changing the fps cap; it’s just normal to drop when fights happen and there are more particles, but I’d definitely buy a 144 monitor it’s big change, league does not put heavy load on GPU, but if you have a good hardware and you play other games I suggest you buying a 144 monitor the cheaper ones come around 150-250 €. G-Sync and Freesync work the same and most Nvidia settings overlap with those on Adrenalin, so it'll be applicable to our use-case. For me that stutter was always a non issue, don't know why honestly. What option is correct. I capped my game at 144 and my game is smoother than ever. Losing frames when you are 60 FPS max is a bigger deal though. In game limiters also seem to have the same issues. 5 and 66, which is not ideal. If you cannot then the FPS will be cut by vsync. Status Not open for further replies. But with a 144hz screen tearing isn’t much of a problem, so keep v-sync off unless you get really high FPS. Cap FPS to 60 – An example of where you would use this could be Cyberpunk where I frequently get 35-55 FPS, but usually around 40 fps. You can play on it with 30 FPS but you aren't maxing out what 60hz has to offer. But if i cap the FPS games start to stutter. Somewhere between 1-3 FPS will work. Essentially due to a thing called frame latency, an FPS of double the monitors refresh rate can still produce a smoother experience. However, some competitive titles have built-in frame limiters for more consistent performance. ingame settings, GPU control panel, Rivatuners etc. My Dell G5 laptop with an RTX 2060 will do a good 100-120 FPS, and from memory mostly high settings. so i locked the monitor to 60hz with Gsync still active. The question is, should I cap my FPS at 60 or let it go as high as it can? For the past few months I’ve been playing on low settings which allowed me to reach ~300 FPS, but I heard that it’s bad for my fans? What should I do? Thanks. More posts you may like r/Twitch. 5 "fps cap = (refresh rate x 2) + 1 which for some technical reasons will more effectively Every time I've gotten over 60 fps on my 60hz monitor I get screen tearing. You just don’t get the For a 60Hz moinitor I would cap it at 60, set g-sync/freesync on and turn on v-sync. Reply reply 240 times per sec regardless of fps, its so much better that at 240hz u dont even need gsync, all u need to do is cap fps slightly bellow 240hz so u dont get tearing, iv figured 225fps cap works best TL;DR in bold. I have 60hz monitor and i usually get around 90to 100 fps (in You should never cap your fps. Reply reply LinusTechTips made a video with Shroud and other god aimers and they would perform significantly better at 300 FPS / 60 Hz than at 60 Hz. If you have Freesync or Gsync cap, it at 160-164. imulsion imulsion. 0 An example being my monitor is 60 hz, and I can get 110 pretty steady uncapped but no more than that, then it would be best to cap at around 100. I'm thinking maybe 60fps. It's when your down around 60 that its a problem. 10. i. First, open RivaTuner Statistics Server. I've a 75Hz monitor so I cap the titles to 37. Hi. An in-game FPS cap creates less input delay, while an FPS cap through external programs is more stable. If you want a smooth tear-free, low input lag, and consistent frame time experience you have to cap your fps 4 values lower than your monitor's refresh rate/turn on nvidia reflex on the valorant settings and turn on gsync/freesync(if you have this on your monitor) + vsync on from the amd/nvidia control panel or in game. When asking a question or stating a problem, please add as much detail as possible. With uncapped FPS, I would get up to 300 FPS, but I’d occasionally get high CPU usage from Valorant, which would cause stutters. My wife plays survival type games mostly and caps her monitor at 60hz because she doesn't notice 60fps when it's steady, but does easily notice 144fps occasionally dropping, even if it's rarely. Everything (gaming/browsing/YouTube) is smooth and snappy so far. I have an i5-7600. I. Capping your fps will increase input lag and frame latency. Screen tearing usually isn't a big problem, depends on what monitor you have. Assuming the usual G-Sync recommendations, of course (162 FPS cap, VSync, G-Sync enabled in both monitor and GPU). Idk if it’s the placebo Before you comment whatever you're thinking, I've already tried +fps_max 60, and I've tried V-Sync. But I’d only do that if I had a good reason to. Nov 29, 2016 @ 7:44pm yeah This only stops when I cap fps at 90 or above Is it possible to cap at 60 and have the same effect as if it was at 90+fps? Do I need to change my screen refresh rate back to 60hz for this to work properly? < > Showing 1-11 of 11 comments . Should I lock FPS at 60? Yes, you should cap your FPS at your refresh rate. If you still see tearing you are slipping above 60 and try lowering your cap to 59 or 58. For potato computers that never got beyond 60 FPS I reckon that you should put it as uncapped. (i5-7600k oc paired with rx 5700 xt) I’ve noticed that, when playing on the 60hz monitor, it looks quite a lot smoother than it does on my 144hz monitor. I get about 120-170 FPS uncapped, However, when there is some action the mouse feels little sluggish even when the FPS is at about 120-130. 144hz. I cap red dead 2 at 60fps because my CPU bottlenecks. Here are answers to some commonly asked questions: Is it better to cap or uncap FPS? If your FPS consistently stays above your monitor’s refresh rate, leave it uncapped. I'm not sure how you change this setting on AMD cards, as it's changed over the years. Which is why I'd cap the FPS for a 60 Hz monitor at 120 FPS - to eliminate tearing, while achieving lower response times. Follow answered May 29, 2015 at 19:00. Should I always cap my FPS to my monitor’s refresh rate? A. If your getting between 300-500 FPS (min and max) maybe try setting a 400fps cap. i have a 300hz screen and most games i cap on 90fpsthe screen is still running at 144hz only the game is showing 60 fps :) The screen and my monitor both only have 60hz refresh rate so it is worth to cap my fps to like 75 fps for example to make it my PC run cooler and make less noise? Archived post. Can 60Hz run 200 FPS? It will work fine. This will help to prevent screen tearing and to improve your gaming experience. More than 60 fps make no sense on a 60 Hz monitor, because it won't be possible to display those pictures per second. Gsync should also be turned on. Standard 60Hz Monitors. You dont want to cap it below the frames you can get or youre just wasting your monitors quality. If your FPS is able consistently stay above your monitors refresh rate leave them uncapped. But when I leave the cap at 300 I have three dots after the frame rate number, which I heard is bad. This means that you can be producing way more FPS than you can display. What normally limits framerate to refresh rate is Vsync. NVCP's frame cap makes it stutter for some reason that I'm sure someone more knowledgeable can explain. Extra fps in csgo always helps for smoothness even if your capped by your monitor. I would suggest upgrading to something like you suggested (rtx What FPS should I use for 60hz? For a 60Hz monitor, the ideal FPS (frames per second) to aim for would be around 60FPS. Exactly! Like I’m totally naive to this topic but I’m seriously curious as I find myself hitting around 60 to 70 fps in most games so I’m wondering if iI should just switch my Go to 60hz and cap all games at 60 as well and if there will be any improvement as far as response time or input lag. I've just gone back to my 60hz screen for a bit and even though I easily maintain 60fps (6900xt) it feels horrid compared to 72hz on my 144hz Hi, what do you think is the best way to set the fps cap for the least possible input lag? because everyone says different things , like: - Use Freesync or Gsync with FPS Cap at -3 fps from your monitor refresh (141fps for 144hz, 237fps for 240hz) - Disable Freesync or Gsync and use for example 160 fps with a 144hz monitor Use an FPS limiter instead. My new rig should be able to run all the games I play at around 80-90 fps ultra. I have 144hz monitor but i adapt refresh rates depending on what game i am playing. Be careful not to confuse an FPS cap with your monitor refresh rate. lpind As i try to reduce the input lag to a minimum i always cap my FPS to my refresh rate using RivaTuner or in-game built FPS limiter depends on the game. Just leave fps cap at 120. For example at 1080p Doom should do >140fps with ease. I've seen a lot of commenters suggesting uncapped is best for performance - this is true. My monitor can't render more than 60 FPS and no matter of CPU/GPU. When you are gaming at 75hz cap to 74. 993 using RivaTuner Statistics Server (RTSS) which can be downloaded from Guru3D. Higher fps reduces input lag because your screen is updating more times per second than if you capped it at 144 fps. Why is VSync 60 fps? Because 60 60hz -> 60fps Reply If you cap your FPS at 60 and your computer isn't rock solid at 60 per second and there is a hiccup then that's when you'll notice a difference. Hitman 2 shares the same name with the old Hitman 2 game, "hitman2. Should I cap my fps? Question So I have a 165hz monitor, and I have been capping my frames at 200. my monitor only allows 60hz for 1920 x 1024 display. That's why people put the cap lower than your max FPS. It worked, however my curiosity got the better of me as I soon found some ppl advise to cap the fps at 0. This is handle as if you set a 118fps cap you can see if your monitors refresh ever adjust over that. I have been screaming for years for AMD and Nvidia to allow for per game refresh rates not just max fps cap. Framerate caps are imperfect. Click to expand No. I have 2 monitors: one 144hz and one 60hz. FPS Limit. Unless you have a processor from 2008 running csgo at 30 fps. In any fast paced game you would still benefit from capping at 120 FPS even on a 60 Hz monitor Capping slightly below the monitor max refresh rate is beneficial if it has adaptive sync, like Gsync. kztx jilmjcg vil wcrxsse zlxj wsqka vso oadu rrrqwvm dtbp