Godot sprite stretch (Only allowed one embedded photo so sorry I’m going to have to type what I The Godot editor's macOS dock icon gets duplicated every time it is manually moved V levém horním rohu okna správce projektu a editoru se zobrazí text, například "NO DC" A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window. The sprite in question is like a little TV embedded in the UI playing several layers of an animation inside which must I have a character sprite. However, I just noticed that there is no option to repeat textures. Aug 23, 2017 · I made some tests a while ago and all went well, but then I was using large sprites and a large resolution. Jun 14, 2023 · Read the article Multiple resolutions from Godot's official documentation, in particular the part about Stretch Aspect settings (the part about Stretch Mode is outdated at the time of writing). They are all meant to be exact squares of the same size. I am using a sprite node, and the problem occurred when I added a script. This may be complicated, but I would do the morphing while the sprite is still white, so any weird stretching and whatnot wouldn't be a problem. In the docs it says: "Finally, viewports have a Stretch Transform, which is used when resizing or stretching the screen. with this game run without deforming the ui. Now he's blurry af. 0 with this problem: I want the Texture of a Sprite2D not to strecht while scaling. 2. 👤 Asked By Domarius I want a simple effect for my 2D game, where the character lands in something sticky, and the jump height is drastically reduced. So that Jan 17, 2021 · Observe the image below of the yellow/blue sprite. A Sprite is basically a 2D image with spatial information such as scale, rotation and position. That having been said; 400 x 225, while a 16:9 Ratio, doesn't multiple into a commonly used resolution. Dec 4, 2023 · This video was done in Godot 3. The only solution I've found up to now is to make I first tried using the 2d Stretch Mode for my pixel art game, since I thought well it is a 2d game so sounds just right. official [419e713] System information Mac OS Monterey ver 12. I want to scale the sprite at runtime. Use some ratio (such as the position of the mouse and the rifle image) to scale the sprite with the mouse. The Godot editor is DPI-aware, but Godot projects aren't by default. 2 (custom build with some custom modules), but this technique should work in Godot 4. Using a Sprite allows me to use the region option to tile the image sideways as much as I want. 🙂 I have created a “title screen” with a clickable menu. The texture disp May 10, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. 4 Issue description After having loaded an image into my project, I created a sprite and dragged the image into the window. I have tryed some scripts and change to different resolutions (320*180 the one im using now), but the result its all the same: some pixels slightly higher than others, making it not pixel perfect Jul 19, 2020 · :information_source: Attention Topic was automatically imported from the old Question2Answer platform. 3. Will make a pinned comment and a how-t Mar 31, 2024 · Godot Version v4. Jan 7, 2019 · :information_source: Attention Topic was automatically imported from the old Question2Answer platform. I have stretch mode to 2d, and aspect to The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Aug 22, 2021 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Instead it allows to see more or less of the game world. 👤 Asked By Suikurx I’m having this problem where my sprite is scaled incorrectly. x pixel snap setting seems to not be present in Godot 4. Jan 24, 2019 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Like Emily said, your resolution should scale by whole numbers to maintain the look of pixel art and avoid black bars. 👤 Asked By boy I’m having a trouble with fullscreen and my pixel art sprites. Enabling/disabling 'filter' on the image looks ok inside Godot, but as soon as I run my program, all filters are removed. I wanted to start working on resolutions/graphics options but I am struggling to get the scaling options to work for me in a specific way. 👤 Asked By ChrissWalters Hi, i am struggeling in Godot 4. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Feb 8, 2025 · Godot Version 4. The texture disp For example, the Godot sprite inside the scene would look smaller on the Viewport I created (because of its size) compared to when the scene is in the root Viewport. S I was unbale to use Godot 4 because my video card doesn't support Vulkan 1. A button should appear on the top, click on it, then click on “Convert to Polygon2D” In the menu that opens, click on “Create Hi there! In this video, I'll show you how to add squash and stretch to a 2D platformer character. But sprite transform does not provide the option to specify the exact x and y sizes. With the stretch mode set to viewport I thought it should make all The official subreddit for the Godot Engine. I just can't get a way to stretch a sprite to another sprite's size (or its texture Jun 10, 2021 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. 1. Well a problem I encountered was that during player movement, where the camera has to move, the move one pixel to where they shouldnt be, I messed around with the settings and it seems that viewport fixes that issue. This neat squishing effect can be used for various purposes - be creative!D How do i stretch a sprite and tile it at the same time? I tried enabling region and changing the rect height but it scale from the center of the sprite and not the pivot. Help your fellow community artists, makers and engineers out where you can. THIS TOOK TOO LONG FOR ME TO FIGURE OUT 😭, so I had to make a video. 4. :bust_in_silhouette: Asked By rakkarage Is there some way to stretch a sprite in a NinePatch style fo… Go to project settings>window, make sure advanced settings is turned on, put your viewport width to 256 by 144 (I’m using 480x270 atm), or any 16x9 resolution, then you can put your window width override to 1920x1080, finally go down to stretch mode and change it to canvas_items and aspect to keep, this is for godot 4 btw. Here's my project if anyone wants to take a look. Inherits: SpriteBase3D< GeometryInstance3D< VisualInstance3D< Node3D< Node< Object 2D sprite node in a 3D world. How do I fix this? extends KinematicBody2D var velocity = Vector2. Is there a way to say, "I want to make this sprite stretch to exactly 720x1280!". And with that I'm running into problems. Im trying to make a really bouncy ball projectile that will change shape depending on its speed. As you can see every other line is stretch horizontally or vertically the pixels. Instead, I want the texture to repeat like this: top: how it should be, bottom: how it is I tried the option under “Texture” for “Reapeat”, but it did nothing. But the problem is that “scale” the parameter stretches the scale vertically both up and down! So the scale simply goes beyond its own limits… We show you how to squash and squeeze your 2D Sprite with a simple vertex shader. Try enabling Allow Hidpi in the Project Settings, then set the stretch mode to 2d and stretch aspect to expand in the Project Settings. This can be a good way to improve the feel and fluidity of the c The official subreddit for the Godot Engine. What I want is for the left side of the foam to squash and lose opacity first, not all the sprite at once. Low to mid res Sprite based 2D pixel-perfect pixelart game: use "viewport". If the 32x32 is the right choice but takes too much space in your game, you should rather increase the project resolution (Project > Project Settings > Display > Window > Size), instead of scaling your graphics down, creating halve pixels (stretch mode 2D) or loose detail (stretch mode viewport). But on a mobile screen with a greater height that what my project targets, the Sprite won't stretch downwards to fill the screen; it'll tile, which looks ugly. Nov 14, 2021 · When I scale the screen the screen to something that isn't a perfect integer scale, there's a gap in between the sprite and another object. We are then going to take a closer look at coordinates and viewports, critical concepts to understand. Aug 12, 2024 · Godot Version 4. I am not using the stretch mode for display window. ly/349hCPnPatreon: ht Jan 27, 2015 · We are going to start by creating a Sprite. In this video I show you how to add a squash and stretch affect to your characters in Godot. it's interesting to me that you rotated your sprites by 45ish degrees, but I have to wonder about the collision boxes, even a sprite 3d can benefit from a collision box in a 3d environment, if that sprite had a capsule shaped collision it's head wouldn't be able to push inside of anything else with a collision on the same layer. 👤 Asked By GeckoDev I tried using the code below but it doesnt seem to work as intended. So, basically what I need is to have various UI elements fill in the extra space around an animated sprite as the app scales for different aspect ratios. I’m trying to simulate an ocean wave foam with a single sprite. Inherits: Node2D< CanvasItem< Node< Object Sprite node that can use multiple textures for animation. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Jan 2, 2024 · Sprite 2Ds cannot repeat a texture unless you use a shader. To avoid different pixel rations make sure a single pixel of your graphic takes as much space as a single pixel of your project (if you feel like you want to rotate or scale your graphics in the engine, not in the spritesheet, use this thick). TLDR: Godot is highly praised for it's 2D capabilities and it's pixel unit, but strangely enough it's default settings are not really pixel art friendly at all. --- Quick Tip Playlist ---https://bit. Description: A node that displays a 2D texture in a 3D environment. Feb 22, 2020 · Set strech_mode to STRETCH_TILE / 2; Set rect_size to the dimensions you wish for; That said, if it has to be a Sprite, here you go: Using A Sprite. For example for an AtlasTexture with region = Rect2(region_position, region_size) and margin = Rect2(margin_position, margin_size) the size of that AtlasTexture would be region_size + margin_size but only the source region would be drawn at margin_position offset from the destination's top-left corner. Textures from here ( A beginner tutorial on how to stretch your game in Godot to fit every screen. 👤 Asked By fader Hi everyone. 0 How to make sure textures stretch and repeat themselves in Godot 4. Sep 11, 2024 · Godot Version 4. All I want is to take the following sprite; and fix the bottom 2 vertexes to the ground, and the top 2 vertexes to the bottom of the player sprite. The video version of this tutorial is available here. but i have few sprite animation that run at fullscreen size and when window size change (its mobile game, so its change a lot), sprites did not change and its expected because aspectis set the expand But I want to make the texture repeat not stretch it. Any tips on how I can achieve this? I’m guessing a shader is required but I have absolutely no idea where to start. How do I accomplish this? Is there some other method I can use? P. Here is how you can easily make the sprite to match viewport size - AtlasTexture has margin property you can use. I looked in the import settings and I don’t see it. The issue is that if you render the game at a resolution of 640x360 and then you scale up the window to a resolution that is not a multiple of the original you're going to get ugly looking "half pixels". I looked up If you did the scaling inside Godot (aka not actually scaling the textures but just the Sprite node), reimported with mipmaps and Display 2D stretch setting, then scaling down the Sprite node should not be the issue. A place to discuss and share your addressable LED pixel creations, ask for help, get updates, etc. Whenever I instantiate a ladder scene to a level scene, I want to change the height of the ladder, but I don’t want to stretch the sprite, I want the ladder sprite to repeat. Unfortunately Godot does not have integer stretch mode built-in (yet), but you can use this script for Godot4 or if you use Godot3. Right now the game launches in the correct aspect ratio and size, but when I resize the window, all the sizes of elements on the screen stay the same, and I just get a black border around the game. If you don’t know how to use shaders, you can convert it to a Polygon2D that can repeat textures easier! Click on the sprite you want to repeat. Sadly, the Godot 3. Change the size with respect to how far/close the mouse is from the rifle. 2 Question I’m having trouble in the responsiveness of my game, I know I can change the stretch mode to viewport and the aspect to expand in the project settings, but this solution makes it to where the UI is being stretch which I hate, do you guys have any solution to where I can keep the aspect ratio of my sprites but change it’s size base on the screen size of the device The official subreddit for the Godot Engine. ZERO export (int) var speed = 1200 export (int) var jump_speed = -1800 export (int Godot does this for you with "canvas_item" stretch mode. stable. Sep 8, 2020 · To squash and stretch the sprite, change the “size” property of the sprite’s image. 5. If you have tried this, and have the habit to change parent-child relationships or restructure your scene tree, you will constantly run into issues of the children of scaled nodes bringing their inherited go to Project > Project Settings > Display > Window > Stretch > Aspect and set it to "keep_height" (or "keep_width" of you are making a vertical game) Everything else still applies. Description: Animations are created using a SpriteFrames resource, which can be configured in th But the image isn't designed to tile vertically so it should stretch vertically. This community is for users of the FastLED library. Question. You will see that as long as you have Stretch Aspect = Expand, it does not add black bars. Any advice would really help! func _integrate_forces(state): var counter = [false,false,false,false] var veclocity = abs Nov 10, 2017 · With Godot 3, I am able to set size and position of sprite / other UI elements using script. 4. The reason is that you're using a hiDPI display. Also don't forget to enable all the Snap to Pixel settings in the Project Settings under Rendering > 2D . Aug 13, 2020 · Should I be creating multiple sprites of various dimensions (in say, GraphicsGale) to account for different screen sizes, or should I be purely doing this scaling in Godot? I know there's a 'scale' property in Godot, but I can't see a way of setting my image width and height via pixels or by a percentage of the viewport. Say, a Sprite opacity goes to full white, stays there a bit, and then "morphs" into another image I would provide. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. X install this plugin directly from the AssetLib tab inside Godot. Nov 3, 2024 · Godot Version. Scaling Sprites or any other 2D asset decreases editor user friendliness massively. 3 I am quite new to Godot, and I am having issues with resizing the window and applying the correct stretch mode. :bust_in_silhouette: Asked By CaueHenrique The idea is to create a “squash and stretch” animation. Mar 13, 2021 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. official Question This might be a dumb question so just be patient with a newbie please. I can't see anywhere in the project settings to use nearest neighbor scaling rather than some sort of cubic scaling like it seems to use. 2 Question I’m making a scale that displays stamina. I found that there is an option to do this in Godot 4 but I don't see it anywhere on Godot 3. I need the initially small scale sprite to stretch upwards proportionally to how much stamina the player has left. Now I'm using small sprites to achieve a pixelated look, and a resolution of 320x200 that needs to be stretched up. If I move against the object, some pixels of the sprite will move over a bit, and some pixels will stay, until I let go of the movement, and it goes back to normal. Select your image in the “FileSystem”-Tab; Switch over to the “Import”-Tab (next to the “Scene”-Tab) Set “Repeat” to “Enabled” and click “Reimport” (at the bottom) Create a The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Inherits: SpriteBase3D< GeometryInstance3D< VisualInstance3D< Node3D< Node< Object 2D sprite node in a 3D world. Creating a Sprite May 29, 2022 · Godot version v3. 3 Question I have a very simple setup: The sprite2D is centered on the node2d’s rect (position 0,0) and if I hit play it looks like this: Which is exactly what I want, however if I say rescale or fullscreen the window, the positioning is thrown off: How can I work around this issue? Note: I am aware of the display stretch settings: Which re-scale the playable area according Sep 17, 2020 · Godot 3. I would rather have a way to just stretch the sprite to exactly what the size I need it to be. These 2 things in combination are what helped me get the look I wanted for my game. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Mar 11, 2023 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Apr 28, 2023 · – You can also achieve cleaner looking pixels at odd size mismatches using the canvas_items stretch mode rather than the viewport stretch mode. Godot 使 2D游戏窗口缩放 不影响显示分辨率 实现方式很简单 就是在设置中把【stretch】中的【Mode】值设置为“2d Feb 19, 2022 · my game's stretchsettings run at mode: viewport aspect : expand. He was too small (obviously, it's pixel art) so I scaled him. 4 如下图所示,设置完 axis stretch 属性为 tile fit 后,可以看到图片之间有存在空隙 这是因为在导入时勾选了导入中的 Mipmaps 属性,把它取消勾选再重新导入即可,如下: 重新导入后的效果,可以看到空隙不见了: Mar 26, 2024 · Hello! I am making an climbable ladder that will not use a 3d model but a 3d sprite. 👤 Asked By juli62 Hello! i’m trying to make a game in portrait mode, i zoomed out the camera to fit the sprites on the screen but when i test the program it squashes everything, i tried changing the window size in project settings and still, is there a way to launch the game with a window size equals to Jul 30, 2022 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Feb 9, 2025 · Godot version 4. I also have a screen with a resolution of 1366x768 and I have the same problem. xqoiy vziuqev jwrx jcebd vqij hkkr dwwuahx tzwb ydh rbmm