Asi feat bg3. It felt more like a slow character development.
Asi feat bg3 Unless you're taking a build-defining feat, then Ability Score Improvement (ASI) is usually the way to go. Gather your party and venture forth! I was specifically referencing the part where you said the upgrades usually only work if you take the upgrade AFTER you've reached 20. I wanted Dual Wielder, but when I look at my Rogue's 17 Dex, it makes me start seeking those feats that also give a +1 Dex. There are already level-ups in the EA where you don't get any choices, just click "ok". ) BG3 Sentinel Information A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I'm playing a Barbarian (level 3 atm) and that feat honestly makes me feel like I'm cheating because of how good it is. Gather your party and venture forth! Sep 11, 2023 · A "+2 feat" isn't really a feat. Personally I like Dual Wielder with him because you can dual wield rapiers that way but Defensive Dualist, Medium Armor and Warlock Initiate are all viable. The spell hit bonus, spell save DC, and spell memorization bump are just too good to ignore. It's crazy how much they changed bg3 to make 5th edition better as a video game but didn't think to change this feat. Staff and shield for a Sadly since BG3 is capped at level 12, it’s very close at max level in Act3, while in A1/A2 Warcaster is surely better. Usually ASI first, I'd say. Baldur's Gate III This. Reckless Attack basically ignores the downside of the feat so all you have left is disgusting damage and a potential bonus action attack. For those using a Warlock, however, these are the best ones available. " Translated, "Brah, get some DW (Dual Wielder [feat]) and run with double staves. Download: Thanks to LaughingLeader for BG3 Mod Manager, ShinyHobo for Nov 10, 2023 · If you use the feat to it's full extend, it's quite good. More but less powerful if need be for balance. 2 > 2 from boots and manifestation). If not, I'd probably pump strength. It also changes the plain ASI (as in the normal +2) to instead be +3. With your dex wearing half plate with a shield your AC would be 19 before any magic pluses and 24 with a shield spell. Magical secrets gives you some great abilities, they're goated skill monkeys and in my experience the SB archer doesn't really kick in until level 8 when you have sharpshooter, extra attack, 2 fighting styles, action surge and risky ring etc. Sep 29, 2021 · You cannot compare a build that starts with a feat versus a build that starts with an 18 in an ability score but no feat, so we used Dwarves, who get their first feat/ASI choice at level 4 (like all other races). GWM doesn’t help here either, on the contrary it makes hit chance even worse. You can use your shield and wield a wand or staff in the other hand. Try getting that with your ASI. Get the Actor feat instead of an ASI to get 18 Charisma. Losing concentration is a big cost. " Get the feat Dual Wielder and use two staves (staff x 2) at once. And this is all saying nothing of what feats modders will add to the game, which is to say, all of them. And variety can often be fun. The -5% chance to hit you will take from having -1 to your attack roll is well worth all the damage you gain by picking this feat. via a mod giving a feat at level 2) this feat doubles the lethality of casters (its in the same league as tavern brawler/great weapon master) - this is why I made the attack deal half damage until level 5. Mechanically it's usually better to ASI. In the case of a rogue, it also improves their AC, initiative, and stealth/sleight of hand. I'm used to DnD 3. 146. Compatibility (please note) Tested with BG3 patch 5. Once you make them interchangeable (a character is granted the option to pick ASI or a Feat), Toughness is clearly even less valuable even if your goal is Apr 5, 2024 · Baldur's Gate 3 players have a range of useful feats to choose from. Jun 11, 2019 · I am a fan of moderately armored for a spell caster with a ASI/Feat available. Moderately Armored as a feat opens up a lot of cool armor options, if you can make the +1 DEX Jul 9, 2022 · Hello all, 5e normally has this Stat Cap of 20 for all Stats and only the Barbarian's Level 20 Capstone Ability "Primal Champion" alters it and so only to 24 and only for Strength and Constitution. Feats are special talents or expertises that provide special capabilities to characters. Yes, you can take the Ability Score Improvement (ASI) feat before or after a permanent ability increase. At that point it acts similar to the Eldritch Knight passive or War Priest charges - just a Sep 19, 2023 · If you're looking for a way to add points with ASI above 20, I wouldn't be of much help, but if you don't mind adding points outside of that, there's this good mod that helps with having attribs above the cap (I quickly tested to see if it did what you wanted and went fine with 30+ stats, but I haven't stressed the actual limit) Polearm Master is a fine choice, however not for the Warlock. BG3's changes from tabletop just make a good feat even better. It's about getting bonuses and having extra spells from each staff at once. Gather your party and venture forth! Note that some classes like Fighter get a ton of Feats (again, separate from getting ASI), but Toughness was already a pretty bad Feat then, just granting +3HP (not even per level). Dec 17, 2019 · DEX +1 half-feat; WIS +2; DEX +1, WIS +1; a feat; From an optimisation standpoint, the choice seems to be clear. The best feat you can take is the feat that gives you proficiency in an ability you're not proficient in. Lol. It gives +5 initiative and you cannot be surprised. Sharpshooter is probably the single best feat in the game on some characters. I take ASI and Alert, but I am unsure if I will get better performance from the 3rd feat by going dual-wield for 2 staves, or Elemental Adept to improve minimum damage and ignore resistance. 6e should really separate ASI's and feats again, and hand out more feats in general. Jan 3, 2024 · Whether that is an extra feat at level 2, a feat every x levels or something else entirely. Jul 22, 2023 · War Caster gives you a range of benefits, but the one most applicable to BG3 is Advantage on saving throws to maintain Concentration on a spell when you take damage. It's really boring. 5 where it's global level that counts for feats and ASI. But if a feat gets you something FUN, then that is worth a lot. This is the basic math. ASI getting to 20 dex is functionally the same as alert with the exception of a couple boss fights. I haven't played with with previous rules where you don't decide between a feat or ASI. Comparing a build that gets to start with a feat versus one that doesn’t would be quite unfair. What I can say is, that the Polearm Master Feat is actually utterly trash in BG3. So fellow Skill Monkey Bards you can most likely start with 17 Charisma. Thinking about new Bard DUrge run, so, saw Actor feat, which is give +1 Cha and 2 expertises - in Deception and in Performance. With the archery fighting style and high ground, you passively negate the accuracy penalty and start doing big damage from long range fairly consistently. Rogues and Rangers get +2 Dexterity and Sharpshooter. Though those are excellent feats. Was thinking Moderately Armoured for Medium Armor + Shield +1 Dex, bringing my dex to 18 to get me a consistent +4 Dex modifier. 6-3. It's more choices and build options. Gather your party and venture forth! Aug 22, 2022 · Every 4 levels was a feat, 3 was an ASI (just 1 ASI), or vice versa, and special abilities every 2, or something like that. Feat one was sharpshooter and I'll get one more at 8. Aug 3, 2023 · When you reach a level that lets you gain a feat, one of the options you can take is the Ability Score Improvement. Gather your party and venture forth! Aug 28, 2023 · Feat ASI cap fix. Jan 22, 2024 · This mod looks through every feat in the game and adds an ASI to each of them. ASI as your second feat to round out your stats later on. Fighter feat/ASI progression: levels 4, 6, 8, 12. Thing is, can't think of any Medium armors that Take great weapon master. GWM Conclusion: If we're dealing with non-magical items here, it's very clear that you shouldn't get the GWM feat until after you've capped your strength. They made this change in beta because of feedback from players that combat took too long. "D" for "dual" and "dubs" as short for "double U," aka, "w. Aug 23, 2022 · The problem with BG3 is that we don't have a lot of those kinds of feats. Jul 1, 2023 · If you have a feat at level 1 and another one at 12, thats 4 potential feats with +4 ability score improvements. An ASI increases your chance to hit, damage (martial), and spell DC (casters). Its completely overrated by a lot of players who just copy/paste guides. v1. We have a lot of the more boring feats that don't really seem worth it to choose Feat over ASI. They added the shared turn system in and the d4 initiative change to help group turns together for a faster enemy phase. Aug 25, 2023 · 90% of the time, yes. Edit: actually I'm going to caveat that cause I'm talking mechanically. It's not about having more melee attacks with the staves. Also depending on your starting stats some feats offer a single point with an additional benefit so had you started with an odd number in your main stat 13/15/17 you could take one that fit your build and offered the last point you needed to gain the next modifier. From my point of view this is worth giving up on a single ability point. BG3 shows how a video game needs more fun level up choices. This is compatible with modded feats. Gather your party and venture forth! I thought it was every 4 level in total level, like a Rogue 6/Figther 2 would get a second feat or ASI. (For spells which does half dmg on save, higher asi really isnt that important, and guardian spirit is pretty much all a cleric concentrates on). I am currently level 6 and some of my party members have already selected their second feat/ASI while Between level 1-4, GWM works best for Barbarians since they can recklessly attack and make GWM much much better even with a strength of 16. I did some searching first on this sub, but I was unsuccessful finding the information I was looking for. (Note this feat is not available in EA and all info is subject to change. If you want to optimize around weapons Savage Attacker + GWM work well for damage boosts but if you go the TB route you will deal much more damage with ASIs instead. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. This ends up being a large part of the game. The way it works out for most of the builds I run is in practice one ASI and one specific combat feat: Barbarians, Fighters, Paladins get +2 Strength and GWM. Edit: I tested these things by cheating my Stats to 18+Racial Bonuses. Gather your party and venture forth! Second asi gets you to 20str, preparing for GWM By the time you pick GWM at level 8, presumably you'll have taken araj's potion too, so that's 22str with gwm. Gather your party and venture forth! That Thown monk build technically doesn't need an ASI feat since they just hit 20 Strength with 2 feats and just the Hag bonus. BG3 Resilient Information The problem with the way feats vs ASI is balanced (to make it essentially wrong optimisation-wise to take anything other than ASI): Let's reframe ASI on your main stat as a feat. Through this feature, you can increase an Ability score of your choice by 2, or any two ability scores by 1 to a maximum score of 20. Is the only way to get 20 points in your main stat to take ASI twice and then only have 1 feat at lvl 12? Feels kinda weird to me that I have to not take feats to get my main damage stat to Max. You instantly get +2 up to a max of +6. Final feat at endgame is SA to capitalize on the damage riders you'll have accumulated by then. This is a feat which gives you: +5% to pass a skill/ability check +5% to pass a saving throw if dex, +1 AC if martial, +5% to hit on every attack Probably better than asi as well. mqym qnlu iknxkvpah bgwug qjrnfe nusmib lilpv bmpw aupjfd wlr mmwqp hfjhebw rcqrr vqjqi cvwc